NVIDIA launched a new Motion Blur tech called ULMB 2

Main promotional image for NVIDIA's new ULMB 2.
Source: nvidia.com

A new Motion Blur technology upgrade has just come out from NVIDIA, aimed at professional gamers and people who want crisp images.

NVIDIA has just launched a new version of its Ultra Low Motion Blur technology called ULMB 2. They have detailed how this technology exactly works in this blog post. This is a short explanation directly from them:

“When a new frame needs to be displayed on the monitor, a new color value is sent to each pixel. At this point, the pixel will start to transition to its new color over time. During this process, the backlight is on the entire time so the gamer visually sees the full transition. In addition, the image is “held” before and after transition which causes the human visual system to blur the two images together. The combination of the ‘motion hold’ and visible transition is what causes display-based motion blur (not to be confused with an in-game motion blur setting).”

Image showing the difference that ULMB 2 can make when gaming.
Source: nvidia.com

Basically, ULMB 2 will light a particular pixel only when all of its values are exactly correct. This means that higher refresh rates can be achieved, which is great news for people who already own monitors with high refresh rates. All of this is controlled with the help of G-Sync, which helps ensure that the monitor’s backlight will activate at the ideal moment.

To make the most out of this tech, NVIDIA recommends a monitor with a refresh rate of at least 240Hz, ideally 360Hz. This means that for the moment this will mostly be used by professional gamers or people who can afford such a monitor.